osx - SpriteKit Music & Sound FX Management -


in spritekit, texture atlases great tool when comes managing art assets. there equivalent managing sound files? in game have lot of short sound fx , music files longer , looped.

i've decided on creating class purpose called audioengine, can't decide upon how store sounds in project. should keep track of them in plist of sort or scan .caf, .wav, etc files? i'm sorry if sounds opinion based question, i'd know best practices this.


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