libgdx - frame drop on game initial start -


i loading assets using assetmanager in splashscreen , dispose assetmanager properly. using tiled map , various actors stage. when create stage , initialize actors , setthescreen on game's frame rate like: 45,47,50,52,47,55 , recovers 60 , never drops below 59. on start game lags 5-10 seconds , recovers , maintain 60 fps. has experienced that, normal?


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